This technical talk examines the most prevalent pain points facing Rust web developers today and explores how the community is addressing them.
In this talk, we'll dive deep into what makes concurrency coordination costly, and explore some pathways to mitigate that cost.
This talk explains how Rust debugging actually works: how compiler-generated debuginfo (DWARF/PDB) maps binaries back to source, and how LLDB/GDB interpret that data in practice.
For infrastructure engineers, SREs, platform teams, and Rust developers who've felt the pain of configuration drift, failed deployments, and infrastructure code that simply doesn't scale safely.
I contributed LTO-related changes to many open-source projects, and had a lot of interesting discussions with their maintainers about LTO. In this talk, I want to share with you my experience.