This technical talk examines the most prevalent pain points facing Rust web developers today and explores how the community is addressing them.


The Rust web ecosystem has made incredible progress, but let's talk about what we don't discuss enough: the rough edges. Every web developer working in Rust has battled macro-heavy frameworks that obscure what's actually happening, ORM integration headaches that turn simple queries into type gymnastics, and error handling that makes it hard to return clean, user-friendly error messages instead of exposing internal implementation details.
This technical talk examines the most prevalent pain points facing Rust web developers today and explores how the community is addressing them. We'll discuss common developer frustrations, emerging patterns and solutions, and honest assessments of what's improving versus what remains challenging. Whether you're shipping production Rust backends or evaluating the ecosystem, you'll walk away with a clearer picture of the real-world challenges and where the community is headed.
In this talk, we'll dive deep into what makes concurrency coordination costly, and explore some pathways to mitigate that cost.
In this talk, we’ll explore battle-tested best practices for integrating Claude Code into a professional Axum development workflow without compromising on Rust’s core values: correctness, clarity, and maintainability.
This talk puts popular Rust rewrites to the test. We'll examine how these tools stack up against their battle-tested predecessors, looking at real-world performance, compilation times, binary sizes, feature completeness, and ecosystem maturity.
In my session, I will present the https://hotpath.rs crate and explain how it compares to other profiling tools available.
In 2024, I added the `Option::as_slice` and `Option::as_mut_slice` methods to libcore. This talk is about what motivated the addition, and looks into the no less than 4 different implementations that made up the methods. It also shows that even without a deep understanding of all compiler internals, it is possible to add changes both to the compiler and standard library.